6.24.2008

Goodbye, Soulless Corporate Dope Peddlers - Hello, Temp Work!

Today, I have an appointment at a temp agency. Why did I schedule this appointment, considering that I am currently employed at the nation's largest videogame retailer? Although working retail is never much fun, does it not help to enjoy the product you sell?

Well, yes and no.

Games are cool. I would have no objection, no reason to seek outside employment, if my sole task was that of a shopkeeper, selling goods to eager individuals with genuine use for 0ur products. As anyone who has ever shopped at GameStop before knows, however, the sales associates are not only enabling monetary transactions; they're pestering you ceaselessly to spend money on preorders, warranty plans, club memberships, strategy guides, and all manner of useless ephemera. You may find this behavior obnoxious -- shut up about preorders already, you may think, I shouldn't have to preorder a game like Metal Gear Solid 4 when copies of it are about to become as rare as air molecules! -- but please understand: our jobs are entirely dependent on you purchasing this stuff. You don't sell, your hours get cut. You don't meet quota, you get reamed by your (almost always sleazy) manager.

I would field calls every day inquiring as to the trade-in value of certain games. Guess what? I was absolutely forbidden from answering that question over the phone. Why? Because if a potential customer hears what a pittance our store offers in trade-in value for a two month old game, they are far less likely to drive to the store and trade their game in. The entire business model revolves around inconveniencing the customer for our profit.

Ethical quibbles aside, it is very difficult to maintain my kind of lifestyle while working a part time job in a strip mall. "My kind of lifestyle", of course, is a misnomer -- I live with my parents and spend most of my income on games, beer, and cigarettes -- but still. I invested all my liquid capital in a PS3, limiting opportunities to socialize with other people, and right now I need to interact with humans for my own mental well being.

Hopefully, I'll get a higher paying job, full time work -- then, I will have more disposable income for games, hence a few more articles on the blog. Articles about Pocky & Rocky, the history of pirated fighting games, the PC Engine, the effect gaming can have on serious mental illness, DeJap, Metroidvainias (specifically Cave Story), and more!

I've written around 20 words in each of the above ideas for posts -- just so you know, I may only put things up a few times a month, but I'm constantly agonizing over new, equally awful posts.

Sigh.

6.20.2008

Early Metal Gear Solid 4 Impressions (Minus World Edition)

I've no idea what to make of Metal Gear Solid 4 yet -- is it an excellent, satisfying, mechanically sound experience of tactical espionage action or is it a wildly ambitious, staggeringly uneven examination of every half-developed idea Kojima drew on the back of a Ghost in the Shell trade paperback one afternoon? Can I dismiss it as a $100 million dollar vanity project with gameplay not all that radically different from a 1990 MSX2 game and this archaic approach to cut-scenes straight outta "Silliwood"?

No, no, no, a thousand times no. It's all irrelevant!

MGS4 is nearly an elegy; at a time when every game on the 360/PS3 is flashy, underwritten shooter garbage, the gutsiness, uniqueness -- straight-up Metal Gear-ness of this game is refreshing as hell.

While sometimes very frustrating to play (fuck you, tracking mission in Act II) MGS4 gets the perfect balance between stealth and action better than anyone. After I beat the game, I'll think about organizing my thoughts and posting something here. Then I probably won't do it, considering my output so far.

Random Fun Fact About My Manual Dexterity: This new, improved control scheme is much more logical and sensible, and I am sure most people will grasp the basics with ease. Most people are not me. After 8 or so hours playing, I'm still turning the wrong way all the time. When moving the camera, I need both the x and y axis inverted on the right analog stick -- which really fucks everything up as soon as I hit L1 and start aiming. It's... really weird. Dragon Quest VIII ruined intuitive right stick controls for me, or something.

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What do Pocky & Rocky & a Tiawanese pirate version of Soul Caliber have in common? STAY TUNED!