9.12.2011

Persona 4: Not Much To Say, It Turns Out

Well, that last thing didn't turn out so great. Let's hope for something a little less... grotesquely malformed this time around. Persona 4 is what prompted me to return to very bad games writing, after all, yet here I see nothing about Persona 4 yet posted on the blog. Don't think it has been a lack of trying on my part -- well, it has largely been due to a lack of trying, but half a dozen attempts have been made to untangle this particularly unwieldy ball of twine. Sadly, the inexorable passage of time has somewhat dulled and fuzzed  any perceptive insights I might've once had on the product, and there is little chance I can contrast those illusive insights into something that is not a fever dream.

So this is what I have to say about Persona 4:

Persona 4 is a lot of things, but before anything else, it is a staggeringly competent product. In a world run by a kind and just God, this wouldn't be such a big deal. However, considering the state of the Japanese RPG in the world of 2011, seeing a JRPG that:

  1. Has a sure sense of itself, of what it is attempting to do, of pace and plotting, of basic gameplay mechanics - in short, a raison d'etre 
  2. Was released on time and on budget
  3. Is mostly (...mostly) lacking in the kind of abhorrent moe fan service plaguing the Japanese development scene 

...well, that's just short of a miracle.  

One day, I'll get back to it. (No I won't).