Showing posts with label role playing game. Show all posts
Showing posts with label role playing game. Show all posts

5.26.2011

Bully, Persona 4, High School, & The Perils of the Open World: Introduction

Consider the high school. While the advent of the institution as we think of it today is less than a century old, its tendrils have burrowed so completely into our consciousness it seems to have existed forever, outside of time. It is something mandatory, something we view with a mixture of contempt, romance, and bewilderment in our adulthoods. Everything was the most important thing to ever have happened for about 20 minutes, replaced by the next greatest event. After Jimmy Stewart and Robert Michum died, every movie was either set in a high school or calibrated to appear as though everyone in it was in the arrested emotional state of a 10th grader.
High school was a thing that did not exist for most of the medium's history. River City had one, of course. It even organized sporting events. The Garden in Final Fantasy VIII was kind of like high school, for orphaned killing machines. Otherwise, nothing. 
Nothing, save Atlus's Persona series. An offshoot of the Shin Megami Tensi franchise, Persona has overtaken its parent and straddles the Japanese RPG world like a colossus. 

I started playing Persona 4 shortly after it came out Winter ‘08, smugly assuming I would discover all of its mysteries and defeat the major antagonists well before April 11th, 2011. That was some crazy future-day. A special one, to be sure, the day this sickly, bespectacled teenager (I named him Chris, because that is my name) from the big city was to arrive in a quaint little resort town for the school year, knowing not what terror lay ahead for he to thwart.



Well, I beat Persona 4 a handful of days ago - I do wish I'd have done it on April 10th 2011, because of my largely fictional OCD. The game clock reads 103 hours. That’s, let’s see, about 9 minutes a day of linking my socials and fusing my Jack Frosts with other Jack Frosts. It wasn’t a perfect game - Pac Man Championship Edition CX is the only perfect game - but it brought  all the things I adore in the frequently maligned Japanese Role-Playing Game genre into a high school setting.

Persona 4 is not the only game set in a high school that I've randomly played recently. There is also Rockstar Vancouver’s Bully. Released in 2006 for the PS2, this game must have sold well, because I don’t think any secondary marketplace - your Gamestops, your pawn shops - has fewer than 90 copies of it lying around. Like, there’s more copies of Bully than all the Madden games put together.


Let me be upfront: I have huge, irrational problems with Rockstar and their games. I’ve hated their sophomoric jokey tone and their functionally broken camera and aiming mechanics. I've hated the dissonance between the open world, let’s fuck around sandbox aspects and the mainline story missions. I’ve hated the number of those story missions that are simply janky races on ill-defined courses. I’ve hated the half dozen or so impossible roadblock objectives where you have to pilot a goddamn remote control helicopter or whatever that no reasonable person can be expected to satisfactorily complete, but which must be finished to unlock more of the entertaining sandbox stuff, and I’ve hated how smug their entire enterprise reads to a guy who mostly just wants to see dudes with anime haircuts hit each other with swords, be it an RPG, a fighting game, or that dubious moniker “character action”: the Devil May Crys, the Bayonettas, and the like.

Rockstar has started to win me over - Red Dead Redemption told a story worth telling, although in typical Rockstar fashion, our protagonist was required to sometimes act heinously on the behalf of some vile yokel in direct violation of his redeemed character. The wild west setting kept that ludo-narrative dissonance from bothering me as much as it does in Grand Theft Auto. LA Noire sounds pretty neat, and Ken Cosgrove and Peter Bishop are in it.



These Rockstar games are all open world games, promising you the freedom to do all sorts of fun things. Because games should be fun. Fun fun fun free fun. Persona 4 comes from different stock - the dreaded “linear” “Japanese” school of game design. In this case, “freedom” is the hobgoblin of small minds. Outside of Nethack, the games designed by Yasumi Matsuno, Clint Hocking, and that fellow what made Minecraft, Persona 4 gave the illusion that there were more opportunities to push the limits of a game’s systems and mechanics than the stereotypical JRPG, and invested me in its world more successfully than I can readily recall. Bully... well...
NEXT: A LOOK AT BULLY



2.02.2009

From the Ledger of the Apothecary

March 18th in the year 18 of our Lord the Goddess - Our town remains under siege. The fowl archmage Domminous sent his minions to raze our crops a fortnight ago, and despite the best efforts of our stoutest warriors, vile creatures decimated our foodstuffs. Needless to say, my shoppe has been ill-trafficked since. Who has the gold for an apothecary's humble curatives and medicines with the price of bread as it is? 

There was but one disturbance at my shoppe today. A spiky haired malcontent, along with a small group of his preposterously dressed friends entered shortly after midday. Having never seen them before, I felt it my duty to investigate, with our town in such distress. They told me tales of their adventures. Upon hearing their unbelievable stories of magic and heroism, I burst into uproarious laughter! These runts told me their aim to defeat Domminous and free the town from his tyranny! It is good to laugh in times as Goddessless as these. 

I sold them 4 curative herbs for my usual rate. 

March 20th in the year 18 of our Lord the Goddess - Oh, Goddess be praised! Our unlikely saviors were the very angst-riddled young men and hot underage women I had dismissed in this ledger not two days ago! Domminous has been riven from the crypts beneath our town, banished across the sea! How I lament my unbelief in these heros! How I lament my crisis of faith in the Goddess! 

I sold them 8 curative herbs at my usual rate. 

April 13th in the year 18 of our Lord the Goddess - It has been difficult, but our little hamlet has nearly rebuilt all the thatch huts damaged in the great siege of Domminus. The crops have been replanted, and my little daughter is not afraid of our pet Dzrogoid any longer. 

Oh, I forget myself! I saw those young malcontents that saved our little village just last lunar month! They told me they were "grinding" nearby. I sussed that this must have been slang for "hunting," as they produced numerous Rungaard hides to sell me. Young people! 

I bought 14 hides at my usual rate, and sold one regeneration potion and 18 curative herbs at my usual rate. 

September 8th in the year 18 of our Lord the Goddess - Although our crops were hastily planted late in the season, they are coming up as thick and hearty as I've seen in all my years. Thank the Goddess! 

Although I am pleased to see our little town as hearty and healthy as it is, I must admit that it is not good for business. Why, my only customers this year have been those heroic adventures that rid our town of pestilence and cast the vile archmage Domminus aside! If only they returned to our quaint little hometown...

I would sell them all sorts of magicks and potions at my usual rate. 

February 17th in the year 19 of our Lord the Goddess - The sky has been blotted black and the island of Islaterra is floating in the sky above our little hamlet. The world is doomed. 

Those adventurers came back today, and I sold them 80 mondo curatives and 4 restoration potions at my usual rate.
 
Not that it matters. The era of Man is ending and the era of Death has begun!
 
February 18th in the year 19 of our Lord the Goddess - My dour disposition has besmirched my ledger yet again! Another miracle at the hands of that spiky haired young lad and his fair lasses! Islaterra is back in the sea, the sun is back in the sky, and (not to be too self-centered) the large purchase of curatives and restoration potions yesterday has filled my coffers! 

Our town threw a large celebration to honor the adventurers, and although we are not as important as cities like Unberpang or Quar the heros deigned to feast with our mayor and participate in a parade. My little one ran next to the enigmatic leader of the group during the festivities and handed him a doll made out of her own hair. 

He handed her two gold slivers - my usual rate.