6.20.2008

Early Metal Gear Solid 4 Impressions (Minus World Edition)

I've no idea what to make of Metal Gear Solid 4 yet -- is it an excellent, satisfying, mechanically sound experience of tactical espionage action or is it a wildly ambitious, staggeringly uneven examination of every half-developed idea Kojima drew on the back of a Ghost in the Shell trade paperback one afternoon? Can I dismiss it as a $100 million dollar vanity project with gameplay not all that radically different from a 1990 MSX2 game and this archaic approach to cut-scenes straight outta "Silliwood"?

No, no, no, a thousand times no. It's all irrelevant!

MGS4 is nearly an elegy; at a time when every game on the 360/PS3 is flashy, underwritten shooter garbage, the gutsiness, uniqueness -- straight-up Metal Gear-ness of this game is refreshing as hell.

While sometimes very frustrating to play (fuck you, tracking mission in Act II) MGS4 gets the perfect balance between stealth and action better than anyone. After I beat the game, I'll think about organizing my thoughts and posting something here. Then I probably won't do it, considering my output so far.

Random Fun Fact About My Manual Dexterity: This new, improved control scheme is much more logical and sensible, and I am sure most people will grasp the basics with ease. Most people are not me. After 8 or so hours playing, I'm still turning the wrong way all the time. When moving the camera, I need both the x and y axis inverted on the right analog stick -- which really fucks everything up as soon as I hit L1 and start aiming. It's... really weird. Dragon Quest VIII ruined intuitive right stick controls for me, or something.

Sneak Preview of Next Post



What do Pocky & Rocky & a Tiawanese pirate version of Soul Caliber have in common? STAY TUNED!

1 comment:

Unknown said...

I haven't played it yet. I'm still puttering my way through Assassin's Creed in the rare hours that I'm not at work, catching up on internet nonsense, working out, and crashing into my bed.

You'll have to let me know what you think when you're done. More specifically, you should let me know if it's worth me buying and getting into.

j