I no longer have a 360, so I have yet to experience Jonathan Blow's little puzzle platformer Braid. I've been following Blow's gaseous commentary on the videogame industry as presently constructed fairly closely (he's more than a little full of himself, but he can still make some interesting points) before I knew anything about Braid. While the game has received extensive coverage and sparked many polarizing message board disscussions, I never felt like I really understood what Braid was all about. That is, until I came across Soulja Boy's review:
That's better than anything Hilary Goldstein's ever done at IGN.
In other news, Tatsunoko vs. Capcom coming to the Wii (in Japan, at least). Sweet.
source: wired's game|life blog
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